![]() ![]() ![]() While aesthetically varied, characters tend to only be as deep as a puddle. Once outside you have an opportunity to meet other survivors in various states of sanity and irradiation. This choice has no further impact on their breed-ability but does influence how awkward things get at the dinner table. For the people down in the shelter you can choose whether they are family or random friends. The characters you meet on your journey are… okay. For a game with romantic aspirations, fast forwarding through 80% of your interactions is not ideal. Since there are so few unique events, you might as well skip text until something comes up that requires your attention. Night falls, you go back home, and repeat again the next day. You wake up, eat in the shelter, and can then go out to do some activities that slowly push the story forward. Rather than a linear narrative, each day is basically the same. It’s novel, but it does lead to some glaring issues for a visual novel. You pick up little missions, gather resources, and invest those resources back into the community. Your actions quickly end up getting you involved with a local settlement desperate for help. has ambitions towards being a management sim as well. The reason why I named Fallout 4 in particular is because S.H.E.L.T.E.R. ![]() To rediscover a destroyed world, rescue your people, and-if you’re lucky-find somebody to put your nob into. Thus you boldly set out into the unknown. After all, it’s just you, the womenfolk, and one aging scientist down there. Somebody must venture outside to retrieve critical supplies, which is unfortunately going to have to be you. It takes place in a post-apocalyptic wasteland where you managed to survive nuclear armageddon thanks to an underground vault shelter. So… just like how Tuition Academia was a not-so-subtle hentai parody on My Hero Academia, S.H.E.L.T.E.R. Can we even call it a visual novel then? Should we call it an interactive comic instead? Let’s take this one question at a time. on the other hand is a Western visual novel with a very different artstyle indeed. Even those few games developed by non-Japanese teams kept the anime look & feel. So far, every visual novel I have reviewed has stuck to the familiar anime aesthetics. ![]()
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